3/16/2024 0 Comments Repeating crossbow 5e![]() ![]() ![]() Simply as a note I've seen made in a few other threads in this section. Heck, it would arguably make the weapon useless, because if it doesn't have the ammunition property and it doesn't have the thrown property either, how exactly do you make a ranged attack with it? If it cancelled out the ammunition property altogether, that prevents you from using your own ammo, and even if you somehow could, it would also mean you no longer need a free hand when loading it manually. It can't just flat-out say "you ignore the ammunition property" because it's designed to still give you the option to use your ammo. The infusion clearly contradicts the part of the ammunition property that says you can only fire the weapon if you have ammunition and that you need to expend a piece of ammunition for each shot. In fact, exceptions will often contradict just part of a more general rule, as is the case here, so a lot of the times "X rule doesn't apply" would be too general. The Player's Handbook tells you "If a specific rule contradicts a general rule, the specific rule wins." There's absolutely no need for one rule to explicitly say "this other rule doesn't apply" it just has to contradict the more general rule. There's a joke about a programmer that's going to the supermarket, and after being told by his wife "Buy a gallon of milk, and if there are eggs, buy a dozen" comes back with 13 gallons. Regardless, what is your explanation for the lack of explicit statements regarding the ammunition property? Is that an oversight, or do you think they felt it was obvious? But I'm like a terrier for a discussion like this XDĮxcept it doesn't say that you don't have to reload explicitly, it is implied by saying that it doesn't provide ammunition if you "load it manually". I suppose the discussion is futile, as the upcoming Eberron book will hopefully put this to rest. I say that is just a carelessly-worded clarification to say that you can still use regular (or indeed, magical) ammunition with the weapon. you don't need a free hand), is that the wording on manual loading seems to imply it. The only point I can see in favour of saying that the weapon does load itself fully (i.e. If the intent was to lift that restriction, it would be explicitly mentioned. It also makes no mention of the weapon performing any actions involved in loading (cocking the crossbow in this case), besides providing the ammunition. I contend that the text of the infusion makes no mention of lifting any restrictions due to the ammunition property. Does that mean you no longer need a free hand to fire the crossbow (as would be required by the ammunition property)? Now, lets say you infuse a hand crossbow with this. Okay, so the artificer infusion lets you ignore the loading property and it magically produces ammunition. Phandelver and Below: The Shattered Obelisk ![]() The weapon was extremely easy to make and easy to use according to historical records but I doubled it's cost and gave it a 2lb increase in weight for game balance.Mordenkainen Presents: Monsters of the Multiverse Reloading was fast and easy taking one action to complete. Since D&D improperly gives the crossbow a shorter range than a longbow (historically, crossbows had similar, if not greater range than longbows), I give it the same range as the regular crossbow. The multishot heavy crossbow could fire 3 bolts per attack and were reported to fire farther and faster than the repeating crossbows of the time. The multishot heavy crossbow was an actual weapon used since the 3rd century AD. The weapon was extremely easy to make and easy to use according to historical records but I gave it a 10gp increase in cost and a 2lb increase in weight for game balance. The weapon had a shorter range than a regular crossbow, but since D&D improperly gives the crossbow a shorter range than a longbow (historically, crossbows had similar, if not greater range than longbows), I give it the same range as the regular crossbow.Įxchanging cartridges was quick and easy taking an action to complete. At 5th, 11th, and 20th level the numbers increase to 2/3, 3/4, and 4/5 shots per round respectively. With the Action Surge at 2nd level, the weapon can occasionally be fired twice. The existing rules for a fighter's increase in attacks per round, including the use of an action surge, allow the weapon to be fired once per round at 1st level. The repeating crossbow could hold 10 rounds and fire them all withing 15 seconds, thus the fifth ed D&D equivalent allows for up to 4 shots per round as training improved use. It is also one of the longest lived mechanical weapons ever devised. The repeating heavy crossbow was an actual weapon used since the 4th century BC becoming the standard military weapon as early as the 2nd century BC. ![]()
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